FoodManager
Automatically eats the best food in your inventory.
Settings
TargetHunger
The hunger level to maintain.
Setting Information
- Type:
Double - Default Value:
10.0 - Minimum Value:
0.0 - Maximum Value:
10.0
MinHunger
The minimum hunger level before eating.
Setting Information
- Type:
Double - Default Value:
6.5 - Minimum Value:
0.0 - Maximum Value:
10.0
InjuredHunger
The hunger level to maintain when injured.
Setting Information
- Type:
Double - Default Value:
10.0 - Minimum Value:
0.0 - Maximum Value:
10.0
InjuryThreshold
The health threshold to consider yourself injured.
Setting Information
- Type:
Double - Default Value:
5.0 - Minimum Value:
0.5 - Maximum Value:
10.0
AllowRottenFlesh
Allows eating rotten flesh.
Setting Information
- Type:
Boolean - Default Value:
false
AllowChorusFruit
Allows eating chorus fruit.
Setting Information
- Type:
Boolean - Default Value:
false
PrioritizeHealth
Prioritizes health regeneration over hunger satisfaction.
Setting Information
- Type:
Boolean - Default Value:
false
EatWhileMoving
Eat while moving
Setting Information
- Type:
Boolean - Default Value:
true
EatWhileAttacking
Sets whether to eat during attacks.
Setting Information
- Type:
Boolean - Default Value:
true
SwapDelayTicks
Delay in ticks before swapping food.
Setting Information
- Type:
Int - Default Value:
5 - Minimum Value:
0 - Maximum Value:
20