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FoodManager

Automatically eats the best food in your inventory.

Settings

TargetHunger

The hunger level to maintain.

Setting Information

  • Type: Double
  • Default Value: 10.0
  • Minimum Value: 0.0
  • Maximum Value: 10.0

MinHunger

The minimum hunger level before eating.

Setting Information

  • Type: Double
  • Default Value: 6.5
  • Minimum Value: 0.0
  • Maximum Value: 10.0

InjuredHunger

The hunger level to maintain when injured.

Setting Information

  • Type: Double
  • Default Value: 10.0
  • Minimum Value: 0.0
  • Maximum Value: 10.0

InjuryThreshold

The health threshold to consider yourself injured.

Setting Information

  • Type: Double
  • Default Value: 5.0
  • Minimum Value: 0.5
  • Maximum Value: 10.0

AllowRottenFlesh

Allows eating rotten flesh.

Setting Information

  • Type: Boolean
  • Default Value: false

AllowChorusFruit

Allows eating chorus fruit.

Setting Information

  • Type: Boolean
  • Default Value: false

PrioritizeHealth

Prioritizes health regeneration over hunger satisfaction.

Setting Information

  • Type: Boolean
  • Default Value: false

EatWhileMoving

Eat while moving

Setting Information

  • Type: Boolean
  • Default Value: true

EatWhileAttacking

Sets whether to eat during attacks.

Setting Information

  • Type: Boolean
  • Default Value: true

SwapDelayTicks

Delay in ticks before swapping food.

Setting Information

  • Type: Int
  • Default Value: 5
  • Minimum Value: 0
  • Maximum Value: 20